Sunday, February 12, 2012

I have like 2 pages of dialogue left to complete

And I'm completely creatively tapped.

I've had a really strong two weeks of working really hard on this material, but I'm really struggling, I think I've burned myself out a bit with this. 

I'm blocked.  I'm at the endings sequences, and I'm having performance anxiety.  The way the current endings are structured don't make any sense.  I can't make too many changes without adding changes to the programming....sigh...this is going to be a little rough.

I don't have time to recharge creatively, either.  The clock is ticking, and this is going to get more expensive the more time I waffle on this.

I seriously need a solution that is going to work.  Stat.

Saturday, February 11, 2012

Just did the budget for this game

I'm kind of sick when I think about how much money I have left in my budget...I don't have a lot of money left before I'm tapped out and can't afford any more.

This is getting rough.

Music finished!

Tracks sound great, really happy about it.  Might hire the composer to do additional music once I've released a beta of the game to add additional tracks.

Today's to-do list:

  • finish storyboarding (more to do for new copywriting stuff)
  • finish editing dialogue (sections of the first 50 pages need work)
  • Start learning a bit of code so that I can contribute (minimally) to the programming (because I'm going to need to input all the code functions into the text, I have a feeling)

I want to e-mail everyone to start speeding things up, but I should let them take their time...the text isn't ready, so it doesn't matter about the other stuff at this point.

Thursday, February 9, 2012

Had a meeting with the copywriter last night

lasted 2 hours.  I explained all the stuff he needs to know, he should do a much better time this time around.  The first draft I literally doubled the script size from 25 to 50 pages.  He'll probably hand me another 25, but hopefully it's closer to my vision this time.

Artist is sick and is having trouble completing the icon.  Kinda rough because I need the art to move ahead...there's a whack load left to do.  I might take the icon off her hands and do it myself.  I don't have a problem with vector graphics (I designed the battle icons, feel free to ridicule me.)

Work is crazy, I'm getting sick, I just had an allergic reaction to strawberries in my dinner and now I'm going to gym to burn off this day.  This day needs to go away.

Paper Monsters review

Music is annoying me too much to keep playing Paper Monsters.

Like the graphics (saw demos in forums, lost my mind with how beautiful it looked)

mechanics are really solid, jump-wise, which is your only attack.

Unfortunately, every time you jump, you make a very annoying Mario-like sound.  But when you get hit, you make a different, weird baby "ow" sound.  Also hurts the game, sometimes my guy just wouldn't move or jump...controls weren't responsive enough, although I liked the general idea.

Cool ideas in this game.

I played two levels...the music loop can't be longer than 30 seconds.  I was annoyed halfway through the first level.  I stopped playing halfway through the second.

Saturday, February 4, 2012

Finalizing the music

The composer has put together some amazing stuff...I'm getting really excited about it.

So far we have:

Two area themes
One battle theme
A 'boss' theme
Battle sfx

Now just need to e-mail the background artist.  E-mailed the copywriter last night.  Had to explain that I'm doing a lot of editing which is normal for a first draft, but hoping the second draft isn't as much editing.  (I can't afford to be held up another two weeks on copy again.)  But he's doing good for just coming on board, and pretty sure this is one of his first freelancing gigs.

I'm going to be working on the game script while I jam to the music, and I need to e-mail the programmer.

I had such a good sleep last night.  It's amazing what a little bit of R&R can do for your outlook on life.




Thursday, February 2, 2012

This script needs to finish itself

Because I'm half dead from work and half dead from script and frankly just half dead.


...


I'm going to eat a pizza.