Showing posts with label other games. Show all posts
Showing posts with label other games. Show all posts

Thursday, February 9, 2012

Paper Monsters review

Music is annoying me too much to keep playing Paper Monsters.

Like the graphics (saw demos in forums, lost my mind with how beautiful it looked)

mechanics are really solid, jump-wise, which is your only attack.

Unfortunately, every time you jump, you make a very annoying Mario-like sound.  But when you get hit, you make a different, weird baby "ow" sound.  Also hurts the game, sometimes my guy just wouldn't move or jump...controls weren't responsive enough, although I liked the general idea.

Cool ideas in this game.

I played two levels...the music loop can't be longer than 30 seconds.  I was annoyed halfway through the first level.  I stopped playing halfway through the second.

Monday, January 23, 2012

Just played through Mushroom War on the iPhone

Why am I always so disappointed with mobile games?  Is it me?  Or the fact that I don't understand why mushrooms can't go in two directions?

Since when did mushrooms move, anyways?

Thursday, January 5, 2012

Touch Detective Review

Enjoyable and boring at the same time.

Great visuals, dialogue is nonsensical. 

Cause of Death Review

Love the music, the animation, everything about the game is classy.

But unless I get a certain detective score, I don't get to see special scenes. 

That would be ok, but the chapters are long...and if I make one mistake I have to do the whole chapter over again?  Really?

Playtesting

A friend and I will be play-testing the game this weekend.

I also got a good view of what choose-your-own-adventure games often do wrong by playing a copy of 'The Flower Shop' (Which I can't believe the author charged $9.99!) by seeing that the lower the amount of interaction, the less players enjoy a game.  If you're going to make a choose your own adventure game...it needs to ooze style.  Pretty much every iPhone game I've played has lacked substance.  Mage Gauntlet is pretty alright, but it's still not my kind of game.  I want a game that makes me think I'm ok with making one kind of choice/another kind of choice, but that makes me feel like no matter what choice I choose I'll get a good story, but potentially a bad ending....or at least that I want to play through the rest of the story so that I know everything that's going on.

Well, that's the kind of game I currently seem to be making, anyways.


Cause of Death for iPhone (by EA, no less) and Touch Detective up next.

Storyboards continue....wow I need more time for this stuff.....

Monday, December 26, 2011

I have just spent the last three hours playing iphone games

And I have learned three things:

1)  Good controls make sucky games alright.

2)  Most people who release games for the iphone don't know how to spell.  The rest don't know how to spell plot, much less create a plot.  Casual game stories suck.  How do people get away with this?

3) There just aren't a lot of good games on the iphone, period.  The only one I can think of that I would actually call a game that did anything interesting, and I haven't even PLAYED it but I KNOW it'll be what I expect, is Infinity Blade.  Honestly, why don't indie devs realize how bad the games are on here?  I'm not saying I'm going to make the best game that ever existed, but where's the fun and where's the creativity and WHERE'S the SPELL-CHECK.  (Mage Gauntlet has just been loaded and I have high hopes for the  writing.)


As always, go to www.interragames.com and sign-up to be a beta-tester for a great fantasy-themed visual-novel style iphone game. (Say that three times fast.)