We're nearing demo mode.
Most of the art has been finished. I've been tweaking the background art with the background artist. He's doing mock-up animations which we might use for the final version.
The character art is, for demo purposes, finished. I could use one or two more pieces, but I'll wait until everything needs to be compiled to decide whether I want to invest another two weeks of art time.
Then again, maybe I should review the art again. Hm.
The script is being reviewed. There's a lot of logical errors left to correct. I have thought recently (or at least for the next version) investing in a script writing software. I do a lot of mock-ups and a basic word editor doesn't really cut it anymore. It works for now, but when you start getting a 50-100 page script, it starts getting a little creaky and sometimes buggy...and the last thing I need are corrupted files. (I would jump off a very tall building if the file corrupted. Back-up files are my friend.)
The hardest thing about being a producer of a game project is that you are there to motivate everyone else, but when it comes near to the final product (and when I mean near, I mean annoying final hump near) the last thing you do is feel motivated. It's the long weekend in Canada and all I want to do is turn off Netflix and let the game coalesce on its own without me.
Which will never happen.
...
Unless I clone myself. But that probably wouldn't turn out that well.
Showing posts with label I bet you wish you were a productive robot. Show all posts
Showing posts with label I bet you wish you were a productive robot. Show all posts
Monday, July 2, 2012
Monday, February 20, 2012
Yesss
Developer will be sending me code this week, I finally get to review some of it. He says he was having trouble with some bugs.
Copywriter has sent me a draft piece, and I have a bunch of editing, writing, and storyboarding to do.
It's going to be a full day where I wish I owned a more expensive, ergonomic chair.
Copywriter has sent me a draft piece, and I have a bunch of editing, writing, and storyboarding to do.
It's going to be a full day where I wish I owned a more expensive, ergonomic chair.
Sunday, February 12, 2012
I have like 2 pages of dialogue left to complete
And I'm completely creatively tapped.
I've had a really strong two weeks of working really hard on this material, but I'm really struggling, I think I've burned myself out a bit with this.
I'm blocked. I'm at the endings sequences, and I'm having performance anxiety. The way the current endings are structured don't make any sense. I can't make too many changes without adding changes to the programming....sigh...this is going to be a little rough.
I don't have time to recharge creatively, either. The clock is ticking, and this is going to get more expensive the more time I waffle on this.
I seriously need a solution that is going to work. Stat.
I've had a really strong two weeks of working really hard on this material, but I'm really struggling, I think I've burned myself out a bit with this.
I'm blocked. I'm at the endings sequences, and I'm having performance anxiety. The way the current endings are structured don't make any sense. I can't make too many changes without adding changes to the programming....sigh...this is going to be a little rough.
I don't have time to recharge creatively, either. The clock is ticking, and this is going to get more expensive the more time I waffle on this.
I seriously need a solution that is going to work. Stat.
Monday, January 30, 2012
I've realized
I can edit and work through 7 pages of script in two hours, full steam ahead. (With maybe one or two tetris breaks)
On page 34 of 47, so by Thursday I'll be meeting with the copywriter, and we'll work on the next set of pages.
So, like, another 50 pages.
This game is going to be about 150 pages script, all things said and done by the end.
Wow. Unexpected.
Now onto asking composer for more sound library stuff.
On page 34 of 47, so by Thursday I'll be meeting with the copywriter, and we'll work on the next set of pages.
So, like, another 50 pages.
This game is going to be about 150 pages script, all things said and done by the end.
Wow. Unexpected.
Now onto asking composer for more sound library stuff.
Sunday, January 29, 2012
Being up late drinking and writing script don't mix
I'm going to work on this script for approximately five minutes, and then I'm going to have a nap.
Even though I just woke up. Boy, there's a lot to do today.
And I need to review the sfx the composer sent me.
And he still hasn't sent me the draft track, re-edited.
Icon by designer is half done, however, not too shabby.
Even though I just woke up. Boy, there's a lot to do today.
And I need to review the sfx the composer sent me.
And he still hasn't sent me the draft track, re-edited.
Icon by designer is half done, however, not too shabby.
Saturday, January 28, 2012
Working through this script is a nightmare
If this takes this long every storyline, there's no way I'll push this out by February.
In other news, Apple has finally accepted Interra Games Inc. into the developer program (sign up here to get on the beta test list for when the game is ready...someday soon I will finish the website.)
On the bright side, the first part of the second half (a separate quest) of the game is already done (since it's pretty much the same as the first half)
And I've 'mind-plotted' a lot of the second half, so it won't be as hard.
Not sure what I should have the copywriter do next. But I think for the next things, I should give him sample text for characters before I let him go crazy....
In other news, Apple has finally accepted Interra Games Inc. into the developer program (sign up here to get on the beta test list for when the game is ready...someday soon I will finish the website.)
On the bright side, the first part of the second half (a separate quest) of the game is already done (since it's pretty much the same as the first half)
And I've 'mind-plotted' a lot of the second half, so it won't be as hard.
Not sure what I should have the copywriter do next. But I think for the next things, I should give him sample text for characters before I let him go crazy....
Tuesday, January 24, 2012
Meeting with the Character Artist this Eve
Which should be good.
E-mailed the composer about the song, that e-mail took 15 minutes to write and word properly, and the developer came out from hiding. He's apparently ok, just busy. (As I suspected! Aha!)
I should review art but maybe I'll just nap instead. What a long day.
Didn't even touch the copy last night from the copywriter.
Someone make two of me, please. But not in a schizo-way, but like, two bodies, two awesome Brennan, none of this evil doppelganger stuff, either.
......
Clearly I've thought through this scenario multiple times.
E-mailed the composer about the song, that e-mail took 15 minutes to write and word properly, and the developer came out from hiding. He's apparently ok, just busy. (As I suspected! Aha!)
I should review art but maybe I'll just nap instead. What a long day.
Didn't even touch the copy last night from the copywriter.
Someone make two of me, please. But not in a schizo-way, but like, two bodies, two awesome Brennan, none of this evil doppelganger stuff, either.
......
Clearly I've thought through this scenario multiple times.
Sunday, January 15, 2012
Wednesday, January 11, 2012
Copywriter meeting went well
Hired, and we have a contract of sorts.
He seems like he'll be a good fit.
Now I have to refinish this tutorial document to show him what dialogue is like....arrrgghhjhhjhhhhhfhhfsikhdsalkdsa;klc;m;l;fa'ldas ~*gasps and dies*
He seems like he'll be a good fit.
Now I have to refinish this tutorial document to show him what dialogue is like....arrrgghhjhhjhhhhhfhhfsikhdsalkdsa;klc;m;l;fa'ldas ~*gasps and dies*
Tuesday, January 10, 2012
Sound guy now working on music
He really apparently got what I was trying to say.
Which was nice, since that was a two and half hour e-mail to write.
Storyboard meeting tomorrow with the new copy editor I'm hoping to take on with me, we'll see how it goes.
Which was nice, since that was a two and half hour e-mail to write.
Storyboard meeting tomorrow with the new copy editor I'm hoping to take on with me, we'll see how it goes.
Sunday, January 8, 2012
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