lasted 2 hours. I explained all the stuff he needs to know, he should do a much better time this time around. The first draft I literally doubled the script size from 25 to 50 pages. He'll probably hand me another 25, but hopefully it's closer to my vision this time.
Artist is sick and is having trouble completing the icon. Kinda rough because I need the art to move ahead...there's a whack load left to do. I might take the icon off her hands and do it myself. I don't have a problem with vector graphics (I designed the battle icons, feel free to ridicule me.)
Work is crazy, I'm getting sick, I just had an allergic reaction to strawberries in my dinner and now I'm going to gym to burn off this day. This day needs to go away.
Showing posts with label intense. Show all posts
Showing posts with label intense. Show all posts
Thursday, February 9, 2012
Thursday, December 29, 2011
Worked on the storyline a little bit today
Today was supposed to be a 'complete all storyboards and get lots of work done day.'
Instead, I slept for 95% of the day. I can't believe how sick I am.
I've been looking through the art, and some of my delirium affected me yesterday and I got super stressed because not a lot of work is being done at the moment on this game. There's a lot left to do.
But then I realized it's not a big deal because I'm actually SUPPOSED to be on vacation and I told everyone I'm working with to take one as well until January (my feeling is that this will be good for the project.) I'm not even supposed to be working on this now, but the workaholic in me never sleeps, I guess.
Tomorrow:
-Finish one storyline. (It's almost completed, last leg of it needs to be completed.)
-Complete the rest of the demo's storyboard (it's almost done as well.)
-Set up interviews for the music
-Die in a pool of my own mucus. (Shouldn't be that hard.)
Instead, I slept for 95% of the day. I can't believe how sick I am.
I've been looking through the art, and some of my delirium affected me yesterday and I got super stressed because not a lot of work is being done at the moment on this game. There's a lot left to do.
But then I realized it's not a big deal because I'm actually SUPPOSED to be on vacation and I told everyone I'm working with to take one as well until January (my feeling is that this will be good for the project.) I'm not even supposed to be working on this now, but the workaholic in me never sleeps, I guess.
Tomorrow:
-Finish one storyline. (It's almost completed, last leg of it needs to be completed.)
-Complete the rest of the demo's storyboard (it's almost done as well.)
-Set up interviews for the music
-Die in a pool of my own mucus. (Shouldn't be that hard.)
Monday, December 26, 2011
Music Shortlist finished
Somewhere between 9-11 interviews to schedule this week.
....
I'm going to be spending a lot of time in this Starbucks right here.
....
I'm going to be spending a lot of time in this Starbucks right here.
Wednesday, December 7, 2011
Makin' icons
Today I have to make icons in Inkscape (because I don't have Illustrator on this computer.) for battle graphics. I think I've figured them out. Business stuff out of the way until at least tomorrow sometime and art meeting this evening. Things are ramping up! Hope to have everything done in two-three weeks!
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