Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Monday, May 14, 2012

My #IGDATO post: Tales from the Script


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Arriving late, I managed to run into one of the organizers of #ToJam while going to the event this evening, and it was nice to catch up with a few old acquaintances.

The event itself featured some truly amazing speakers:


  • Navid Khavri from Ubisoft Toronto
  • Matt MacLennan, a tv script writer who is the screenwriter for Splinter Cell at Ubisoft
  • Kan Gao, who made To The Moon, a smash indie hit.
  • And Dan Vader, from Capybara Games, who made the also smash hit, Sword and Sworcery.

The panel was funny, the room was packed, and it was sweltering in there.

Three main takeaways:

  • There were a lot of people wondering how to get jobs in the game industry as a writer.  (This seemed odd to ask, since if you really love writing, you'll write your own game and find a programmer)
  • There is often a gap in taste level versus what you're capable of writing
  • Be prepared to meet some of the nicest people and some of the people with the worst egos.  Generally, though, video game land has some really nice, friendly people.

In between this, there was a lot of humour (these people are writers, after all) and a lot of insight.  Good event by IGDA Toronto...very enjoyable.

Monday, December 26, 2011

I have just spent the last three hours playing iphone games

And I have learned three things:

1)  Good controls make sucky games alright.

2)  Most people who release games for the iphone don't know how to spell.  The rest don't know how to spell plot, much less create a plot.  Casual game stories suck.  How do people get away with this?

3) There just aren't a lot of good games on the iphone, period.  The only one I can think of that I would actually call a game that did anything interesting, and I haven't even PLAYED it but I KNOW it'll be what I expect, is Infinity Blade.  Honestly, why don't indie devs realize how bad the games are on here?  I'm not saying I'm going to make the best game that ever existed, but where's the fun and where's the creativity and WHERE'S the SPELL-CHECK.  (Mage Gauntlet has just been loaded and I have high hopes for the  writing.)


As always, go to www.interragames.com and sign-up to be a beta-tester for a great fantasy-themed visual-novel style iphone game. (Say that three times fast.)