Spent 4 hours today reading game design documents, watching videos from studios like Wolfire Games and looking at their impressive community numbers.
Mostly concerned about how I'm going to reconcile the art I have and the game elements.
Programmer and I are thinking about the future of our battle system, which right now is not quite working the way I wanted it to. It's good, it's even a bit fun, but it's not as strategic as I'd hoped it would be. Granted, it's based on an RPS mechanic, so I'm not sure what I expected. =/
Going to be setting up a a game document for the programmer so we can do some slightly more advanced menu systems for the game.
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