But the problem that I face is that I'm dealing with a screen that's about the size of two sticks of gum wide. Which is really tough if you want to put down a lot of lines of text and dialogue. (Which I do, thanks.) Console games have wide screens, which work really well for text boxes like this. Text boxes on phones usually have a total of three words in them.
There is an alternate solution (and you'll note that I use Fire Emblem screens here because I think they do a great job of story-telling in a niche genre.):
As I see it, I have very few options. The text could be below, in the middle, or at the bottom of the screen. But what I don't want to do it take up the whole screen with text. This is a graphical fantasy adventure game, and I want to keep it that way (Besides, I've invested way too much time into this art for me to take it all away).
The programmer thought up a great idea, that I'm still playing with...we could potentially do scrolling images and text, very flipboard-like. I don't want to turn it into a comic if I can help it, but it seems like a good idea. Potentially worth exploring. I'm going to have to explore my options as I dive into some code and as the coder and I make some prototypes. (And by 'we' I mean 'him,' naturally.) But hopefully by the end of this I'll have a much better solution to the problem of creating text-based games for the phone.
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