Wednesday, April 25, 2012

Sprite Sheets

Now that most of the art is complete, I have begun taking art from the artist and compiling into sprite sheets.  Since I have no idea what I'm doing (no really) I decided I would give SpriteSheetPacker a whirl on a couple of tests images. 

I was hoping I wouldn't have to format the images to similar sizes (the examples on the site seem to suggest they can be a couple of different sizes, but I only got images of the same size to work in a sheet.)

I'm going to investigate this tool a little more.  I feel that if I can get it to work for me, I can save myself hours of time in the future.

The thing that sucks is that it seems to be a windows specific tool, which means I'm switching back from windows to mac all over the place.  I'm trying to cut down on that and use the mac as much as possible for the game assets.  It gets tiring switching platforms all the time.